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Sources

Sources are the visual pattern generators that create the base visual content in FXCanvas. They produce animated colors and patterns that form the foundation of your lighting design, which can then be enhanced with effects and mapped to your fixtures.

Source Presets panel


What are Sources?

A source is a GPU-accelerated shader that generates animated visual patterns. Each source type produces a distinct visual style, from smooth flowing gradients to rhythmic pulsing rings.

Sources are designed specifically for lighting applications:

  • Color palette integration — Sources use the active color palette rather than fixed colors
  • BPM sync ready — Parameters like Speed can sync to the beat for music-reactive visuals
  • Low resolution optimized — Patterns are designed to look great even at LED fixture resolutions

Think of sources as your visual starting point. You select a source, adjust its parameters, and the output feeds into your effects chain before being mapped to fixtures.


Using the Source Presets Panel

The Source Presets panel is your library of available sources and saved configurations.

Browsing Sources

Sources are organized in a hierarchical tree view grouped by type:

  • Continuous — Sources with continuous time-based animation
  • BPM — Sources synchronized to the beat/BPM
  • ISF Shaders — ISF (Interactive Shader Format) shaders imported or added manually
  • Type headers — Click the arrow to expand/collapse a source type
  • Preset list — Individual presets appear under each type
  • Icons — A cube icon indicates built-in presets, a user icon indicates your custom presets

Source Presets panel expanded showing type hierarchy and preset icons

Loading a Source

There are two ways to load a source:

  • Double-click the type header — Loads the source with default parameter values. This is the quickest way to try a new source type.
  • Double-click a preset — Loads the source with the preset's saved parameter values. Use this when you want a specific look.
tip

Hover over any type header or preset to see a tooltip with more information.

View Mode Filters

At the top of the panel, toggle buttons filter which presets are shown:

IconFilterDescription
CubeBuilt-InFactory presets that ship with FXCanvas
UserMy PresetsCustom presets you've created
Theater masksIn ShowPresets saved to the current show file

You can enable multiple filters at once to see presets from different categories.

Type Filter

Use the dropdown to filter by source type:

  • All Sources — Show every available source type
  • Individual types — Select a specific type to focus on one category

Source Parameters Panel

The Source Parameters panel displays controls for the currently active source.

Source Parameters panel

Panel Header

The header shows:

  • Preset indicator — Shows "Preset: [Name]" when a preset is loaded, or "Preset: Not Saved*" when parameters have been modified
  • Source type — The underlying source type displayed as "Type: [name]"
note

When a preset has unsaved changes, the preset label displays in orange text with an asterisk (*) appended. The panel tab also shows an orange overline to indicate unsaved content.

Common Parameters

While each source has its own parameters, many share these common ones:

ParameterDescription
SpeedControls how fast the pattern animates. Higher values create more energetic movement.
SoftnessControls edge hardness. Lower values create sharp edges, higher values create smooth transitions.

Other parameters vary by source type. Select a source to see its specific parameters in the panel.

BPM Sync for Parameters

Any numeric parameter can be synced to the beat:

  1. Right-click a parameter to access BPM sync options
  2. When synced, the parameter oscillates between a min and max range in time with the beat
  3. The sync indicator pulses to show the current beat phase
tip

Speed is especially powerful when synced to the beat — patterns surge and relax with the music.

Saving Changes

  • Save — Updates the current preset with your changes (only for user presets, not built-in)
  • Save As... — Creates a new preset with a custom name
note

Built-in presets cannot be overwritten. Use Save As to create your own version.


Available Sources

FXCanvas ships with 25 built-in sources. Many are beat-reactive — they animate on each beat when BPM sync is active. See the Sources Reference for full parameters and preview videos.

SourceDescription
BarsHorizontal, vertical, or diagonal bars that scroll across the canvas
BlobsRaymarched 3D metaballs with glass-like refraction
BricksBrick-wall pattern where each brick draws a palette color, with beat-synced animation
BubbleAn expanding, wobbling bubble that pops on each beat
Curvature3D parametric curve visualization with curvature-based coloring
Data PatternsMatrix-style flowing data streams with polar distortion
DriftOrganic, slow-moving color regions that drift like ink in water
ExplosionExplosive bursts that trigger on each beat at randomized locations
FlowSmooth, organic flowing gradients using the full palette
GradientSmooth linear or radial color gradients through the palette
LighthouseA rotating lighthouse beam sweeping in a circular motion
OctopusSwirling tentacle patterns inspired by WLED
PlasmaClassic organic plasma from sine-wave interference
PulseRadial pulsing color rings from a configurable center
RainFalling droplets synced to the beat
Rainbow RoadLight bars racing into the distance with rainbow colors
Ripple PopRipple waves that trigger on each beat and collide
ScannerKnight Rider–style scanning beam
Shape ExpandAn expanding shape (circle, square, hexagon…) that pops on each beat
Sphere CavernFlight through an infinite cavern of repeating spheres with fog
SpiralRotating spiral arms emanating from a center point
SweepA horizontal sweep that triggers on each beat
VoronoiAnimated Voronoi cells with multiple display modes
Warp SpeedHyperspace tunnel effect with streaking stars
WaveSinusoidal waves of color rolling across the canvas

Working with Source Presets

Creating Custom Presets

To save your current source configuration:

  1. Adjust source parameters to your liking
  2. Click Save As... in the Source Parameters panel
  3. Enter a name for your preset
  4. Click Save

Your preset appears in the Source Presets panel under My Presets.

Managing Presets

Right-click any preset to access the context menu:

ActionDescription
LoadApply this preset to the current source
RenameChange the preset name (user presets only)
Add to ShowCopy the preset to your current show file
DeleteRemove the preset (user presets only)
note

Built-in presets cannot be renamed or deleted.

Preset Storage Locations

FXCanvas stores presets in different locations:

  • Built-in presets — Ship with the application, read-only
  • User presets — Stored in your user profile, available across all shows
  • Show presets — Saved within a show file, travel with the show

Use Add to Show to include a preset in your show file for portability.


Tips and Best Practices

Choosing Sources for Different Scenarios

Ambient / Background

  • Use calm, flowing sources (Drift, Flow, Gradient, Plasma, Pulse) for relaxed atmospheres
  • Lower speed values create peaceful, meditative moods
  • Enable BPM sync with wide ranges for subtle musical response

High Energy / Drops

  • Use punchy, rhythmic sources (Bars, Scanner, Spiral, Wave) for high-energy looks
  • Higher speeds and lower softness values increase intensity
  • BPM sync with tight ranges creates strong beat-locked movement

Performance Considerations

Sources are GPU-accelerated and generally lightweight. If experiencing performance issues with complex shows, consider reducing the number of stacked effects rather than simplifying sources.


ISF Sources

FXCanvas supports loading ISF (Interactive Shader Format) shaders as sources. ISF is an open standard for creating GPU-accelerated visual generators, and there's a large community library of free ISF shaders available online.

Importing from editor.isf.video

The easiest way to add ISF shaders is to import them directly from the ISF Editor community library:

  1. Browse shaders at editor.isf.video and find one you like
  2. Copy the shader URL from your browser (e.g. https://editor.isf.video/shaders/5e7a80187c113618206dec3a)
  3. In FXCanvas, go to File → Import ISF Shader...
  4. Paste the URL and click Import

FXCanvas downloads the shader, classifies it as either a Source or Effect, and saves it to the appropriate folder. After import, click Refresh in the presets panel to see it.

Importing a User's Full Library

You can also import all shaders from a user's profile at once:

  1. Navigate to a user's profile on editor.isf.video (e.g. https://editor.isf.video/u/username)
  2. Copy the profile URL
  3. Use File → Import ISF Shader... and paste the profile URL

All of the user's public shaders will be downloaded and classified automatically.

Adding ISF Sources Manually

To add an ISF source manually:

  1. Place the .fs or .isf file in your Sources folder
  2. Click Refresh in the Source Presets panel
  3. The ISF source appears in the list, ready to use

ISF sources work just like built-in sources — they support BPM sync, audio reactivity, and presets.

Palette Integration

FXCanvas automatically integrates ISF sources with the palette system. When an ISF shader contains a color generation function (such as getFragColor, getColor, or palette), FXCanvas replaces it at load time with a palette-aware version. This means:

  • ISF sources that originally had hardcoded colors will use your active palette instead
  • Changing palettes instantly changes the colors of ISF sources
  • Palette transitions work smoothly with ISF sources

This replacement happens transparently — the original ISF file is never modified. If an ISF source doesn't contain a recognized color generation pattern, it keeps its original colors.

note

Not all ISF shaders have detectable color generation functions. Shaders that compute colors inline in main() rather than through a named function will retain their original colors.

ISF Parameters

ISF shaders declare their own parameters (sliders, toggles, color pickers, etc.) which appear in the Source Parameters panel just like built-in source parameters. All ISF parameter types are supported:

ISF TypeFXCanvas Control
FloatSlider with min/max range
BoolToggle checkbox
Long (with labels)Dropdown menu
Long (without labels)Integer slider
ColorColor picker
Point2DTwo sliders (X and Y)

  • Video Inputs — Use external video feeds (webcams, NDI, Spout/Syphon, DeckLink) as sources
  • Video Playback — Play back video and image files from your drive
  • Sources Reference — Complete parameter reference for all source types
  • BPM Sync — Synchronize source parameters to the beat
  • Getting Started — Overview of FXCanvas basics